Thread: [WIP] Lighthouses mod
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Old 08-15-17, 05:07 PM   #544
MLF
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Join Date: Sep 2002
Location: SW France
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Quote:
Originally Posted by gap View Post

If that was true, IF, we would be just one step away from solving the puzzle. What if we made the Wind X, Y and Z values extremely low, in particle generator's general settings, and we correspondingly increased the WindCoef value of each bitmap particle?

Should this last attempt fail, what would be the best wind direction for the "fixed wind"? A northerly wind maybe?
Haven't tried what you suggested here as I think, having started several missions, it varies so much I have to put it down to imagination.We need another opinion on this one, I think? See Screen shots below (I have my clouds back)
The hard line was still apparent with DepthBias set to 5, so increased to 6 and no line.
I will continue testing tomorrow as it's been a long day

Quote:
Originally Posted by gap View Post
Poetic moment: may the firm and shining light of our lighthouses lead you and your family to the destination of your well deserved holidays, and elighten your way even during your darkest moments lol

Back to work now
Thank you

regards,

MLF
Attached Images
File Type: jpg 10- Wind from N Depthbias 6.jpg (59.6 KB, 14 views)
File Type: jpg 10- Wind from S Depthbias 6.jpg (56.8 KB, 13 views)
File Type: jpg 10- Wind from S Depthbias 5.jpg (60.3 KB, 20 views)
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Last edited by MLF; 08-15-17 at 05:28 PM.
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