I'm concerned it may try to appeal to too broad an audience, and cater for the less patient or willing to exercise the grey-matter, a la the Red Triangle, etc.
What drew me to SH series, were the possibility of transiting vast bodies of water in real-time, but busy yourself rechecking navigation and so on, especially where it concerns applying real-world knowledge (not just for the torp-triangle).
I think if you're making the game to appeal to not just the simulation corner; you'd possibly be incorporating game-play features that make it more arcade-like, say having random-encounters set to occur at a regular frequency, making it seem more like a 3 minute theme-park ride than a U-Boot; and that turns me off.
That there's a side cutaway view looks cool, though personally not a feature I'd use much.
I am still watching their space, though I think my sub-sim hours will continue to go into SH.
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