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Old 06-28-17, 06:17 AM   #37
PL_Harpoon
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Join Date: Sep 2016
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Quote:
Originally Posted by shipkiller1 View Post
Rate of fire is determined by how fast the ejection pump can cycle. Usually in about 30 seconds or so. Each tube has its own slide valve. You can only have one slide valve open per bank. These are mechanically and electrically interlocked. We have not used compressed air to directly eject a weapon for 60 years or so...

We use compressed air to move the ejection pump piston which moves the water cylinder forcing seawater up through the Impulse tank. The impulse tank is a vertical tank which has both tubes running through it.. The slide valve for the tube being shot opens and allows the water from the impulse tank into the tube, thus forcing the torpedo out with HUGE force.... three to four G'sss This is one of the reasons you can launch at any speed.
Here is a crude quick drawing:


You can be draining/loading a tube at the same time you are shooting the other tube in the bank. The cycle time is from the time of fire to when the ejection pump ram goes back to battery, ready for the next shot..
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Funny that I was just about to ask about this. So Fast Attack was correct in a sense that you can have only one torpedo door open per side.

Quote:
Originally Posted by ollie1983 View Post
After conversing with a former serving crewman, he reckoned provided the required weapon was on the rack right behind the tube in question, he reckons 2-3 minutes tops.

It is rather more complex when the weapon has to be moved around as it stowed away in the wrong place, when it all becomes a bit like a sliding puzzle as you need to move other weapons around to make a slot for the one you want. This could take 15 minutes or more.
It would be really cool to see that implemented in the game too. Just small additions like that could add a lot of depth to the game.

And before someone says it would be too unintuitive for a game, no it wouldn't. You could just make the "stores" panel look something like that:



A simple glance at this panel would give you an idea how can you reload a desired weapon.
Then, in between missions you could rearrange the stores by simply dragging a weapon into selected slots. The same would apply to refitting at port.
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