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Old 11-05-17, 01:44 AM   #80
kilen
Swabbie
 
Join Date: Jul 2017
Location: Brussels
Posts: 5
Downloads: 4
Uploads: 0
Default awesome work !

all settings & menus infos reworked are great (!t was necessary since long)
and 6 campaigns now... its just, GORGEOUS ! lol <3

best news ever u mixed both mods together, it looks really good !
its a real reference for CW (about that, may change name of this mod now, and find something more revelant as tittle, since u merged both together... call it maybe "Calypso mod" for exemple ; or anything personalized to mark it clearly... coz ur both mods deserve to be known as a necessary part of the game to install now, i think !).

so glad, i loved already both on previous version of CW, but it wasnt yet optimized as it is now...here, its like playing a full consistent CW2.0, trully !

just some questions more:
- could we have in summary statistics of campaign a line refering all times we have been sank & rescued ?
i would like to have that, on long term campaigns its usefull and a major info of own performances, etc (as i play "full realism challenges" in campaigns, i would like to see that on personnal stats ; FRC = without allow me to restart last mission if dead of captured, then need to restart from start the campaign if its the case, etc)
so, do u thnk its possible to add for next version of ur mod ?
(or maybe convince devs to add with in vanilla datas ofc)

- and last, BIG question & missing actually:
will there be MP games later ?
is it doable on CW base...? i dream to be able to play vs humans in many offensive/defensive scenarios (always driving subs only, but escorting fleets vs others human players, etc, etc), it could be awesome !
but i am not really sure its realist to wait that, such the game has been thought for SP till here...
what u think about ?

thx again for both mods, its trully a F*CKING nice work !
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Last edited by kilen; 11-06-17 at 03:25 PM.
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