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Old 12-07-12, 09:30 PM   #19
Kyth
Machinist's Mate
 
Join Date: Oct 2010
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2nd opinion

Quote:
Just one example about defense or stop: I ordered to take up defensive positions. The infantry went in the trenches and the 2 other tanks started a loony race to see who was the most unruly (I take it the scenario designer didn't include any hull down positions). So I had the infantry in the trenches up on the hill and the tank comrades scattered around. Ordered Do As I Do and the infantry started marching back to where they started as the tanks came up to join formation. Ended up telling everyone to Stop. A lunatic asylum... Everyone turned to face where I suspected the Germans to come from and waited for the counter attack.

Now the Germans came and as soon as they were spotted, my 2 other tanks raced off to greet them Does the word Stop mean something different entirely in the Red Army? 2 runaway tanks against 3 StuG's and 3 Pz III... Then my infantry figured hell why not join in so they too ran in to mingle...

It sounds like you're still experimenting with the game commands. For this mission, I'd suggest nothing fancy, just stick with basic Soviet WW2-era tactics - move them all to the objective, eliminate the enemy, then defend. Don't expect too much from your platoon. Anyway, like I mentioned earlier, I found this mission a breeze.

Now, I'd be the first to say that the AI isn't all it should be! But a lot of folks find enough in the game to like and stick with it, despite all the perceived shortcomings (and there are quite a few). So don't give up!
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