View Single Post
Old 12-27-12, 10:58 AM   #745
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by The Munster View Post
Hi, here is the list ..

_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__FunkLeicht
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_ATM_Blau
_LSH3_V5.1_ATM_Blau-Sonnen-Fix
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_ENV_MEP1a-Normal-Nights
_LSH3_V5.1_ENV_MEP1b-FSF-for-Normal-Nights
_LSH3_V5.1_ENV_MEP2a-Dark-Nights
_LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
_LSH3_V5.1_GUI_Multi-SlideOuts
_LSH3_V5.1_GUI_OLC
_LSH3_V5.1_GUI_OLC_Typ-II-Dials
_LSH3_V5.1_GUI_OLC_Typ-IX-Dials
_LSH3_V5.1_GUI_OLC_Typ-VII-Dials
_LSH3_V5.1_GUI_OLC_Typ-XXI-Dials
_LSH3_V5.1_GUI_Six-Dials-Simfeeling
_LSH3_V5.1_GUI_Six-Dials-Simfeeling-Typ-XXI
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Sinkverhalten-SH3
_LSH3_V5.1_SLS_Spezialeffekte-Gross
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
_LSH3_V5.1__Single_MultiPlayer

I don't use SH3 Commander
Uuups - you activated nearly everything and may not have had a look at the LSH3_V5.1_MOD-Activation_EN.pdf - there you can see which MODs should not be activated together.

Also JSGME has got a MouseOverFunction where you can get a quick info about this MOD. Furthermore you can RichtClick an get the ReadMe's.


Concerning your MOD-List:
Quote:
Originally Posted by The Munster View Post
_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__FunkLeicht
_LSH3_V5.1__Rotating-DF-Antenna_V3
This part is OK.

Quote:
Originally Posted by The Munster View Post
_LSH3_V5.1_ATM_Blau
_LSH3_V5.1_ATM_Blau-Sonnen-Fix
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_ENV_MEP1a-Normal-Nights
_LSH3_V5.1_ENV_MEP1b-FSF-for-Normal-Nights
_LSH3_V5.1_ENV_MEP2a-Dark-Nights
_LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
ATM_Gruen overwrites ATM_Blue - so there will be NO blue water!
At last ATM is completely overwritten by ENV!

Quote:
Originally Posted by The Munster View Post
_LSH3_V5.1_GUI_Multi-SlideOuts
_LSH3_V5.1_GUI_OLC
_LSH3_V5.1_GUI_OLC_Typ-II-Dials
_LSH3_V5.1_GUI_OLC_Typ-IX-Dials
_LSH3_V5.1_GUI_OLC_Typ-VII-Dials
_LSH3_V5.1_GUI_OLC_Typ-XXI-Dials
_LSH3_V5.1_GUI_Six-Dials-Simfeeling
_LSH3_V5.1_GUI_Six-Dials-Simfeeling-Typ-XXI
You activated all three GUIs - OLC is overwriting Multi-SlideOuts and is overwritten itself by Six-Dials-Simfeeling - so the last one is, what you will see.

Quote:
Originally Posted by The Munster View Post
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Sinkverhalten-SH3
_LSH3_V5.1_SLS_Spezialeffekte-Gross
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
Concerning SLS see the ReadMe given with the MOD to get the effects you want to see.


Finally in your case "_LSH3_V5.1__Single_MultiPlayer" brings a empty campaign and no fatigue for the crew therefore no ships at harbour or at sea and your men stay fresh!

Regards
Blueduck
blueduck is offline   Reply With Quote