Meanwhile, for those who know how to merge these things, here is the Locations.cfg additions that will have to be made
and properly numbered: (needs Sergbuto's lighthouse.dat from the lighthouse mod for lighthouses to work)
Quote:
[Location ] ; Kiel Canal
Long=9.731711
Lat=54.348785
Heading=125
OnLand=false
ShowOnMap=true
FileName=Djakarta
[Location ]
Long=9.668546
Lat=54.295956
Heading=0
OnLand=true
ShowOnMap=true
FileName=Muslim_City
[Location ]
Long=9.518629
Lat=54.196785
Heading=0
OnLand=true
ShowOnMap=true
FileName=Industry
[Location ]
Long=9.163964
Lat=53.897373
Heading=0
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr
[Location ]
Long=9.344380
Lat=54.130539
Heading=90
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr
[Location ]
Long=9.120715
Lat=53.8929
Heading=180
OnLand=false
ShowOnMap=true
FileName=Penang
[Location ]
Long=9.149465
Lat=53.89304
Heading=90
OnLand=false
ShowOnMap=true
FileName=Lighthouse
[Location ]
Long=9.534129
Lat=54.205704
Heading=90
OnLand=false
ShowOnMap=true
FileName=Lighthouse
[Location ]
Long=9.971210
Lat=54.352703
Heading=90
OnLand=true
ShowOnMap=false
FileName=Lighthouse
[Location ]
Long=10.150210
Lat=54.366870
Heading=90
OnLand=true
ShowOnMap=false
FileName=Lighthouse
[Location ]
Long=9.971210
Lat=54.352703
Heading=90
OnLand=true
ShowOnMap=false
FileName=Lighthouse
[Location ]
Long=9.774879
Lat=54.374496
Heading=135
OnLand=true
ShowOnMap=false
FileName=City_Fr_Gr
[Location ]
Long=9.746878
Lat=54.356659
Heading=90
OnLand=false
ShowOnMap=true
FileName=Lighthouse
[Location ]
Long=9.9722
Lat=54.363705
Heading=0
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr
[Location ]
Long=9.836753
Lat=54.380787
Heading=0
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr
|
And here is a .mis file that to be merged with the game's SCR units layer:
http://rapidshare.de/files/13591448/canal.mis.html
And you'll have a populated Kiel canal!
This is for those who know how to do it - and you may feel free to use it in any (free) mod