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Old 09-30-11, 03:16 PM   #13
Madox58
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Got the package.


After looking at many other formats?
J3D is a pretty simple format to work with.

The only thing I do not understand at the moment is a few bytes in each vert entry.


I'm wondering if they may be a damaged version of the object or a seperate Texcoords thing for damages or something.


I'll have to extract them and try them both ways to know for sure.
I've only seen actual numbers aside from 0 for 1 model at this time.
Once I finish a Template for 010 Editor it will be much faster to check existing J3D files to compare how many have a 0 or actual numbers in that section.
Since switching to the 010 editor I've been able to figure stuff out much faster! Not bad for a $50.00 program!
3D Object Converter (which also costs around the same) seems to blend some verts or drop some meshes on the J3D format.
So being able to write a Temple or Script with 010 allows a perfect extraction 'as the file is'.

Last edited by Madox58; 09-30-11 at 03:29 PM.
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