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Old 03-03-12, 12:36 PM   #19
Spike88
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http://pc.ign.com/articles/121/1219911p1.html

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Simply called SimCity, a host of changes are coming to the series. For starters roads can now be curved, making for more organic city layouts than the grid framework the series was known for. The fixed viewpoint is also gone, allowing players to zoom in on specific buildings or move the camera around. Zooming in close to the ground also changes the audio, with close ups providing the cacophony of the city, and zoomed out views providing a much quieter atmosphere.
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Buildings also change over time in SimCity. Buildings progress overtime, unlocking new abilities, such as the power to put out fires faster for an upgraded firestation.
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And you don't have to worry about trying to decipher the progress of your city via a number of graphs and charts, as these are being replaced with modernized infographics.
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What's currently unclear is how the price of raw materials are determined. The article in GameStar alludes that prices in single-player are affected by what goes on in the online world. However, they don't get too specific about whether it's affected by a player-based economy or by actual, real-world events.
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