Thread: Master Engineer
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Old 05-08-18, 03:42 PM   #5
Berserker
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Join Date: Nov 2012
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Quote:
Originally Posted by aanker View Post
There is a file called SpecialAbilities.upc in \Data\UPCData\UPCCrewData that can be opened with a text editor like Notepad.

Your Master Engineer is in this file. If you do this, work on a Copy of SpecialAbilities.upc in case you get unexpected results that you don't like. Save the original file in a safe place or change the *.upc to *.bak so it looks ike this: SpecialAbilities.bak. SH4 should ignore the*.bak file and use the one you modded with the *.upc extension: SpecialAbilities.upc.

So, the Master Engineer edit you could try is to change or add where he works to ALL like this:

[SpecialAbility 1]
ID=Ability-Master-Engineer
NameDisplayable=Ability-Master-Engineer-Name
Description=Ability-Master-Engineer-Description
AbilityType= CanRepairDestroyedItems, RepairSpeed, PumpSpeed
AbilityValue= 1, 75, 75
AbylityActsIn= PropulsionRoom <---------
SkillRequiredLeadership= 0
SkillRequiredMechanical= 0.7
SkillRequiredElectrics= 0.7
SkillRequiredGuns= 0
SkillRequiredWatchman= 0

Change to:

[SpecialAbility 1]
ID=Ability-Master-Engineer
NameDisplayable=Ability-Master-Engineer-Name
Description=Ability-Master-Engineer-Description
AbilityType= CanRepairDestroyedItems, RepairSpeed, PumpSpeed
AbilityValue= 1, 75, 75
AbylityActsIn= ALL <----------- (remove this arrow if you paste this block in)
SkillRequiredLeadership= 0
SkillRequiredMechanical= 0.7
SkillRequiredElectrics= 0.7
SkillRequiredGuns= 0
SkillRequiredWatchman= 0

Be careful and see what happens. I don't know if I'd put him in Damage Control, he should be able to work everywhere even if he is in the Propulsion Room. You could try putting him in Damage Control and see what happens.

If it doesn't work out, you have your original file you can swap back in.

Edit: just to be safe, make this edit or file swap when you are in your Home Port between patrols.

Good luck & Happy Hunting!
Tried it but system will not allow me to make changes....
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