Well, if you're saying that the script is not a problem, then it's ok. I figured that changing the ships wouldn't mess the campaign, but I had a feeling that it COULD mess a little bit the point where ships start to turn when heading for a new waypoint. But I know what you mean. They do it slowly and the ocean is vast. There'll be no problem.
Do you mind sharing what was the difficulties with changing the ship acceleration, breaking and turning abilities?
@Contact, I'm not rushing, I'm just being transparent about what I think. As I said, I don't have time to play the game, that means I don't have time to test my mods. That said, the best way around this would use the logic to build the best I can, and rely on the community to beta-test it for me. That's what I meant.