View Single Post
Old 03-14-08, 10:18 AM   #446
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

In an effort to pull more feedback from experienced modders/hex editors, the following release will allow everyone to see what data S3D still does not understand. This type of data is read and written unmodified behind the scenes, but by disclosing this info I hope we can debug the remaining pieces of data. Privateer asked for debug-like info, and I hope guys like him can assist me in integrating new discovered info.

This functionality will also give everyone else a clue whether or not it's safe to (re)use certain chunks for other purposes. If the chunk contains alot of unknown data, one should be conservative.

The integrated hex editor for the time being is readonly, but I hope to enable it as read/write some time...

Another limitation of the hex editor atm, is that the offsets it shows on each line start from 0, instead of the relative or actual file offset.

Thought this was a good idea

skwasjer is offline   Reply With Quote