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Old 07-26-17, 07:21 AM   #21
kyle9154
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Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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Thanks Herr Kaulen, installing it to jsgme now.
My Mod List as follows:

Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunterIII\MODS]
S3H-H.sie-Patch-V16B1
M.E.P v6
M.E.P v6 - VisualSensors for GWX3 with Anvart's FUMO mod- german uboats compilation overwrites but I believe I have right one to work in conjuction
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
KB's Diesel Sound Mod
OLC's Modified Searchlight Beams for GWX3
Realistic contacts with Sub icons
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
TorpedoTubesFfireFinal vGW
WB's Mission Orders Lite v1.1
Rbs1_SH4_Effects_GWX_30_71
Additional Depth Charges v1.0 (GWX3)- overwrites Sh4 effects but only type of depth charges on escorts
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
GWX - Integrated Orders- I understand this overwrites some commands in relation to raising radar but I need messages coming in because I use wolfpack mod part of h.sie
MFM-Improved
Patch_compat_GWX_IntOrders- to get integrated orders to work with flag and shift-v command integrated in uboats compilation
Fire light fix for Rbs1_SH4_Effects_GWX_30_71

Do you guys see anything wrong with this order?

Last edited by kyle9154; 07-26-17 at 07:31 AM.
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