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Old 06-22-15, 01:24 AM   #2835
Dr. Foofenshmirtz
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Join Date: May 2015
Location: Ukraine
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Quote:
Originally Posted by ZeeWolf View Post
That's why I started Project ZeeWolf. The Default game was not finished.

ZeeWolf
It is possible to guess continuation of game for example on german_autogun_fire.wav and soviet_autogun_fire.wav.
I suggest to change the mode of firing of standard infantry: quantity of cartridges 150, does on 5 shots with a pause in 5 seconds for a recharge.
By the same principle also Nebelwerfer works, only it does on 6 shots with a pause of 90 seconds.
Standard Nebelwerfer model, works from CBaseAITask (soldier too), range of firing of 1500 meters as well as in GunPak40, speed of a shell 320. Range decreases with increase in curvature of a trajectory Vector GravityAccel = CPiercing::MortarGravityVector; in the Piercing.script file and Vector GravityVector = CWorldPhysics::MortarVector; in the Physics.script file.
Both of these vectors are equal -30.
Attached Files
File Type: txt SovietSoldierRifleUnit.txt (4.4 KB, 5 views)
File Type: txt GunNebelUnit.txt (9.4 KB, 6 views)

Last edited by Dr. Foofenshmirtz; 06-22-15 at 01:42 AM.
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