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Old 01-27-24, 09:01 AM   #6
Hooston
Soundman
 
Join Date: Jun 2020
Posts: 149
Downloads: 15
Uploads: 0
Default Pushing the game too far

If you play at >256 time compression you get the following:
  • Aircraft appearing at short range (some would say this is more realistic)
  • Escorts charging out of fog or rain. This can lead to a "you're dead" message with no chance to react.
  • Fatal collisions, typically near home port. Frequently with the vessel sent out to escort you back in!

It seems that the campaign in SH3 is an afterthought introduced thanks to folks behind this forum. The original vision seems to have been just playing through a set of tactical scenarios. This explains why the crew fatigue system is based on "action stations" only without a watch system, why the weather changes in a strange way and why the game engine does not update smoothly at high time compression.
I don't like crawling around a vast ocean in low time compression. life is too short. I prefer the "jump to next action" idea in Cold Waters. Like many here I was a big fan of European Air War back in the day, where Alt-N would catapult you into the next action, sometimes in a frightening situation.
I'm wondering if there is scope for this via SH3 commander - make the "save game and exit" option lead you to a "standing orders" screen, run the campaign offline until something happens, then relaunch the game with an updated save game file.
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