View Single Post
Old 01-28-06, 08:54 PM   #31
sonar732
The Old Man
 
Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Hatch
Ok I'm sold (can't beleive i'm writing this, but it is fair to acknowledge your good work) I made up a mission with the editor to test acoustic detection ranges, the thermocline layer did not really differ a lot from above or below the layer as far as passive and active detection is concerned, if I pinged (I was using a helo) from above the layer (which was at 954 feet), i got a contact, then I went below, and I also got a contact, the difference in visual representation of the contact did not change any, alhtough it is possible to detect the contact from above and below the layer not taking into account where the contact resides at that point, one of these situations should give you a better visual return, that is a brighter blip on the active display, or a stronger aural reception on the passive mode, which you would then interpret as the contact being below or above the layer, which in turn will determine your attack presets for the weapon.


Hatch
That depends on how "strong" the layer is. If the SSP showed a "bend", then the layer is almost non-existant. However, if the SSP showed a huge shift in direction, the layer would be stronger and you wouldn't have received a good return, if any.

I am glad that after testing, you see the benefits the mods have given this community.
sonar732 is offline   Reply With Quote