Thread: [REL] Depth Charge noise mod
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Old 02-22-18, 05:16 PM   #14
schlechter pfennig
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Join Date: Mar 2010
Posts: 457
Downloads: 52
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Default Version 2.0 release

Version 2 of the depth charge noise mod. When unzipped there will be four mod folders, one each for stock (vanilla), GWX Gold, NYGM, and WAC 5.0. Place the applicable folder into your MODS folder and enable using jsgme.

Version 2.0 change log:
  • Usable now for 4 different game versions
    • if DepthCharges.sim is altered by an additional mod this one will overwrite it
  • altered the "bubble" appearance
  • added a second noise effect
When a depth charge explodes you will have an area of long-term, low-grade noise lasting for five minutes, plus a short term, extremely high-grade noise. This (hopefully) simulates the water/acoustical disruption a real depth charge caused:

  • an initial disturbance of loud noise rendering both active (ASDIC) and passive (hydrophones) unusable. This lasts for just about a minute, and can provide an opportunity, if the situation permits, for you to sprint off in a short burst without being detected.
  • a lingering effect whereby passive (hydrophones) still have difficulty hearing you, but active (ASDIC) can now ping and detect you. This lasts for about 5 minutes, and can attract the attention of escorts, and often trick them into thinking they have reacquired contact.
http://www.subsim.com/radioroom/down...o=file&id=5329

Last edited by schlechter pfennig; 02-23-18 at 09:44 AM.
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