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Old 03-09-17, 05:54 AM   #394
Sphere
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Join Date: Jun 2015
Location: Lyubertsy
Posts: 19
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Hi guys

Parallel project. More than a year ago, the Wise asked me to fix anti-aircraft guns, add details. This is what this led to. Not to the detriment of Project VII of the submarine.

 










Ok, that's just beautiful pictures. But, how do guns look in the game?
As usual, a test without good quality textures, the shooter (stock) survives the last days in this game.

 















There is a reasonable question, but what about the animation of the gunner?
No way. I'm redoing it. With the Wise we counted and decided. Do it like that. 11 years have passed, it's time to close this issue.
The new body is assembled from the parts, two candidates are preparing.

The new character in the game is Mr. Frankenstein ...
 





Alas, the head is only from SH3. And nothing can not be changed. Because the core of the game directly controls the movement of the eyelids and the movement of the lips. Without animation! This means that any changes to the head will result in a mesh vertex error.


In progress. S.C. C / 30. Approximately 21-25 thousand triangles.
 




The Wise again reworks and polishes all the finished turms and adding this models in not complished.
Here's the reason
 







Very necessary. Who has information about the shield locks or a large photo of this mechanism? The shield of the shooter has already been made, but there is no detailed information on how the shields were attached to the gun mount.

 




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