View Single Post
Old 09-06-17, 09:35 AM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Harbor raiding comes with a lot of negatives. First, they're easy in-easy out IF you don't encounter aircraft. Those guys can ruin your day in about five seconds. Second, ships which do no sink completely, but rest on the bottom with anything remaining above the water don't count as sunk. Third, if you're early in the war your torpedoes can run as much as 20' deeper than you set them. You can't sink a planet.

Then, the ports are much too lightly guarded. Sub nets are broken in SH4 so you won't see many of them. If someone adds them they're more trouble than they are worth.

Adding Traveller's Mod means you have to abandon GFO, load TMO 2.5 and RSRDC before adding Traveller's Mod. Traveller's Mod is full of really significant bugs that you'll not like at all. TMO is a great experience. I'm not hepped up on RSRDC, which removes the dynamic element from the game and substitutes history in a straitjacket.

That can be gamed a lot more than poorly guarded ports. If a town sent out a freighter a day for the entire war, you can sit outside that harbor and knock 'em down like ducks because they'll never change their war behavior, which was based on no sub outside the harbor entrance.

RSRDC becomes a silly farce when you think about their definition of "historical accuracy." In order for RSRDC's tape recording of history not to be laughable, YOU would also have to be a tape recording of the Allies, doing precisely what they did in the war with the exact same results. SH4 wouldn't be a game at that point, it would be a movie. You would not be a gamer, you would be a spectator.

The score is GFO:spectacular. TMO: spectacular. RSRDC:very flawed. Traveller's Mod:fatally flawed
Rockin Robbins is offline   Reply With Quote