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Old 10-31-05, 02:56 AM   #3
Miika
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Join Date: Oct 2005
Location: Helsinki
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Sorry, didn't explain clearly .

I am currently designing some more Future Fleet missions. And when I try to make the OHP's helo airborne in the beginning of the mission, this problem occurs. I have used "transit" as tactic for the helo, should I use something else? Has this something to do with mods?

Like I said, sometimes it works just fine, the helo corresponds to the waypoints, torpedoes etc. Another time, the same mission, and nothing happens.

I've solved this by making no player controlled FFG helos airborne in the beginning, but in some missions it would be nice to have the helos already in the air. Thanks for answering my question, anyway
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