Thread: [REL] FOTRS Ultimate Project
View Single Post
Old 06-12-16, 01:47 PM   #175
XTBilly
Officer
 
Join Date: May 2009
Location: Athens, Greece
Posts: 242
Downloads: 157
Uploads: 0


Default

Quote:
Originally Posted by cdrsubron7 View Post
From this thread. Post #83. I guess I'll have to wait till our project reach fruition.

On another note, I made up a couple of missions to do some testing on Billy's Rabbit mod. In one of the missions I lined up three DDs in a row and with an S class sub. I fired Mark 10's at a Fubuki class and a Mutsuki class from over 2000 yds. Considering the distance yardage and the speed of the Mark 10s I still hit them both even though they knew the torpedoes were coming. I was using Billy's Escorts 10%. So I'd have to say the mod is working.
Thanks for trying and report.

My own observations on this:
The Escorts 20, is not performing at all as intended. Still accelerating and stopping too fast for me.

The Escorts 10, is performing much better. While clearly seeing the ship's knots rising slowly through the periscope, they are not able to avoid a well fired torpedo by just accelerating a little, as before. But they're still able to avoid a hit by maneuvering port-starboard. Even when hit and disabled, they still maintain some momentum until they stop completely. Provoking them to hunt me, and using external camera, I observed their patterns have changed a little, while still not having collisions with each other. Sometimes one of them gets in the way, forcing another to change speed and course, ruining it's depth charge run on me. Also, I haven't noticed any problem moving with the convoys or reaching their top speed. My sonar man so far, hasn't problems of hearing them. That needs further testing, but in my opinion the results are encouraging so far.
XTBilly is offline   Reply With Quote