Quote:
Originally Posted by Fish40
A quick question: I activated the mod via JSGME, and was immediately informed that one file was already altered by OM v2.0, and another by the "caustic, roll/pitch" part of PE3. What exactly will happen, or what will I lose from these other two mods if I activate? Can anyone advise?
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I´ve modified the NSS_Uboat9d2.dat and Turm_9d2_1.dat for specular/gloss levels, so these 2 might be conflicting. Using skwas silent editor you could manually alter your current .dat files to keep the changes made by OM/PE3. Note the included NSS_Uboat9d2.dat and Turm_9d2_1.dat are not necessary for the skins to be displayed.