Small update for my part: Have localized lighthouses for regions where the first campaign takes place.
The coordinates match not to 100% the real world coordinates.
Thats not possible, because the SH5 world differs from the real world.
I tried to find the most plausible spot for lighthouses on the SH5 map near their real-world-locations.
As source I used mainly wikipedia. The lighthouses names are their present-days names (consistently without diacritical signs).
Reading Gapīs last information about his Ecomod, it seems to be best to wait with any further work on placing lighthouses until Gap proceeds.
I wasnīt able to place important lighthouses, because rocks and islands are missing.
Perhaps I will compile a list of those around Great-Britain, Ireland, Sweden, Norway.
Problem until now is:
Some .dat files appear in SH5, others donīt, even though I do exactly the same things, when importing them.
Will search through the TDW-unit-import-thread to find a solution.
The next step will be to import the lighthouse into a .GR2 file, namely the „church“ file.
To begin with I will do it without AO- or Normalmaps, because I had troubles with flickering.
Will follow TDWīs instructions and cry for help.
If someone knows some coprehensible tutorial, I would be grateful.