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Old 03-13-10, 01:08 PM   #44
bigboywooly
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Quote:
Originally Posted by piri_reis View Post
That's weird because there is so much traffic already defined, that will sail through the canal.. How the devs overlooked that, I don't know

So maybe widening the entrance, getting rid of that quay in the middle, would help..
Aye but as that really exists ( and should contain locks ) maybe best to stop any moving traffic short of that and start movement in the canal
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