View Single Post
Old 08-06-13, 04:33 PM   #157
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 18,951
Downloads: 63
Uploads: 0


Default

One of the issues with having our "community" design a subsim is gaining consensus.

Each one of us knows what would make a great sub sim game.....but can we agree?

Some want emphasis on graphics for appearance
Some want more reasonable graphics for platform compatibility)
Some want more technical simulation (player does more stuff)
Some want less technical simulation (player delegates stuff to AI)
Some want adversarial multiplayer
Some want cooperative multiplayer
Some don't want multiplayer at all.

And probably a hundred more conflicting desires.

What is important to me, I can guarantee is not important to others.

I just can't see the Subsim community working this out en-mass.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote