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Old 11-26-18, 09:49 AM   #2
CDR DPH
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Join Date: Jun 2018
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Probably not. The mechanics of the game are hard coded. Modders can borrow existing sub frames and change their appearance a bit, can adjust sonar sensitivities, torpedo run times, speeds etc, but whether a torpedo explodes when in proximity to the target or such characteristics like the behavior of the enemy vessels or motion mechanics are not user adjustable.

Those looking for a fast paced shoot the enemy game in realtime are generally quite happy with what they purchased. Those looking for an accurate modelling of submarine operations, tactics or more than a crude approximation of a proper simulation end up pulling their hair out.

Sim-junkies can be anal retentive. Not reading (understanding) product descriptions and failing to account for the clear distinction between a game and a simulation leads to a lot of angst. Subsims have run their course. The attention span of modern customers has waned over time and very few are now interested in performing the 13 steps to identify a target, compute a TMA and then use math to compute a firing solution. Assigning a crew member to clean the head is completely out of the question.

Killerfish Games seems to have a decent handle on their target consumer base. Sure there could be some improvements to the game mechanics and I suppose a broadening of what can be modified by control files, but on the whole, this product is not meant to appease the sim-heads and the underwater first person shooter types are for the most part happy that they just have to point, shoot, run away and hide.
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