Thread: A few new ideas
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Old 06-26-23, 04:15 PM   #32
Fidd
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Join Date: Apr 2005
Location: Blighty!
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24. Packet-loss indicator for first 10 minutes of a game.

When playing an organised game with 4 full boats, it sometimes arises that the host of the lobby has a fast connection - but a poor packet-loss or high latency. It can take time to realise this, leading to a great deal of detective-work of odd game behaviour before we mutually agree to have someone else host the game. If we had a packet-loss indicator for the 1st 10 minutes - and perhaps a command we could use in the text-buffer in which packet loss for that user could be established, it might save a lot of faffing about.

25. Ability to toggle in-game voice mic and in game voice sound off and on, ideally independently. Either at the lobby host level, or at the player level. This would help make things simpler for those of us who prefer in-game voice for casual play but who are compelled to use Discrud for organised games. There's usually a bit of a palava remapping keys etc when changing session types. Toggling would make things easier?

26. Better star-shells. These were usually fired 4-5 at a time, and could illuminate a large area, reducing in area (but increasing illumination) as the flare fell. As things stand, star-shells have virtually no illumination and are fired as singles. The game "Destroyer" does the illumination fairly well.

27. Radio - medium complexity?
It might be nice to have a third setting that allows the radio man to type and automatically encrypt and automatically send morse ("as with simple") but still requires the radioman to manually decrypt the Enigma, with (if this is not the case) the keys illuminated rendering the plain-text automatically on the radio mans booklet, the radio log and the orders tab. The problem with securing enough radio operators is essentially that of mastering morse. It's great when it works, but if there are 4 good radio ops using "non simple radio", then if one logs during a game early - every boat has a problem.... So the ability to change between simple radio, medium radio and complex radio on the fly may be actually a better solution. Either way the medium complexity as outlined above might prove a happy compromise?
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