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Old 07-12-17, 11:22 AM   #40
ForumsTerrorist
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Quote:
Originally Posted by jonass View Post
Only Russian sub that I can play with some confidence is the Sierra (noiselvl 125). The rest are a pain and are very easily detected by nmy escorts and subs.

Only way (imho) to be competetive at a reasonable lvl is to alter the "SelfNoise=" setting inte appropriate vessel .txt file in the D:\Your game installation path\MODS\ColdWatersSovietCampaignRev1.01\ColdWate rs_Data\StreamingAssets\override\vessels

For example. Victor III is at SelfNoise=137, Los Angeles is at 115 and Narwhal at 105. Huge difference.

I play the Victor III and set SelfNoise to 125 which makes it (according to my skill lvl) competetive enough. Sure, somewhat harder than a fairly modern US sub (since hydrophones etc are worse as well) but that is how I want it.

Cheers
Maybe, in the same way it's possible to play the Narwhal, we could add the lone Victor II, K-467, that was a testbed (my guess) for the later tandem screw used on the Victor IIIs?

http://imgur.com/a/t6UjU

Admittedly I'm unsure when it had it, but given that supposedly the Soviets rarely changed the screws on existing hulls it's possible it had it during 1984. If the game ever adds proper diesel-electric mechanics then we could just add the various holes in the water the Soviets made. :v Also, if or when it's possible to add 3D models, other novelties that could be added would be the Papa class (ancestor to the Alfa, and still the fastest submarine ever built) in the 1968 campaign, and the Mike class (a combat capable technology testbed; kind of a proto-Akula?) in 1984.
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