Thread: [WIP] Lighthouses mod
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Old 07-11-17, 01:36 PM   #186
Kendras
Stowaway
 
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Quote:
Originally Posted by gap View Post
New version of the Tourelle de La Plate:

http://www.mediafire.com/file/g4gj95...de_La_Plate.7z

This new release should add the lantern with a light effect and the top mark on top of the lighthouse.
Will try ASAP. Just I would like the lighthouse to be 2,5 meters lower.

Quote:
Originally Posted by gap View Post
2. The top mark and the lantern are stored in a library file and they are linked to the main model through equipment file. I have set the lantern to disappear sterting from 25 June 1940 (start of the German occupation). Try to set a mission before and a second mission a few months after this date, and see if eqp file settings are applied as expected.
I don't think so. See here : http://www.subsim.com/radioroom/showthread.php?t=229836

But there is another way to do that very precisely.

Quote:
Originally Posted by gap View Post
4. I let to you the editing of light effects. Currently the light has "nine very quick white flashes every 10 s"; see the picture below for a schematic exempification of Cardinal West lights:

I think such an effect can be achieved in game through over-life particle generator properties.
Yeah I know it perfectly : http://www.subsim.com/radioroom/showthread.php?t=228546

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