Thread: [WIP] Lighthouses mod
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Old 07-11-17, 06:20 AM   #183
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Kendras View Post
Ahoy !

1. First try in game : model is completly white.

2. I changed folder's name to "TNormal" : model is now black, with yellow pixels

3. I opened the texture in Paint.net and removed transparency : problem is that some pixels stayed transparent (the purple ones on the pic) :

4. I corrected the texture :

Wow, looks nice and as far as I can see from your picture, model's height seems about right.

So what was the problem with the texture? The alpha channel is meant as specular mask, I hope SHIII supports it, as it can enhance visual realism dramatically. Anyway, can you send me your edited files, or tell me what you changed exactly so that I can keep working on an up-to-date version of the unit?
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