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Old 06-01-06, 05:00 AM   #13
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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I can imagine many players feeling a little queezy about the potential no damage control but I personally think the benefits of it far outweighs the negatives.

In every compartment except the crew rest areas, the men will automatically start to do repairs but these now take much longer as they no longer have uber repairs by adding a damage control team which usually does the job in 45 seconds.

Now I have no idea how NYGM have implemented their number systems but I do feel confident that they have considered all the hit points and flooding factors so the player can still maintain a sense of control. I think DT and Observer have done a excelent job with this butI am biased for my own reasons .

Personally I would much rather see repairs lasting 10-15 minutes than 45 seconds max.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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