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Old 12-12-11, 07:44 PM   #42
Deamon
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Join Date: Apr 2002
Location: Germany
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Originally Posted by Skybird View Post
Such scenarios exist - in huge numbers.
Good! I guess i gotta try it then.

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Do you have an idea of the work overload you would suffer as a commander of such a force? SBP can handle batallion, even brigade sized forces, I tried and tested that for sure in 2006, but there is a reason why scenariodesigners do not design scenarios that set a blue batallion against a red brigade. SBP focusses on training the experience on platoon and company level. And competently handling a company already will have you busy. Several companies under your command - not too good an idea.
That totally depends on how you set up a scenario. I made a scenario once where you command a regiment very comfortable. Besides that if i am saying battalion i don't automatically mean micromanaging a battalion simultaniously but rather micromanaging a company while the rest is kept in reserve.

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SBP focusses on the tactical scale for sure, you talk about the strategic level. Which means you are completely in the wrong department and maybe should focus on something like Conquest of the Aegean, or Battles for the Bulge. SBP is a tactical simulator, no operational or strategic.
No i am talking about tactical level perhaps with one or two minor strategical elements.

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For infantry, go to ArmA. For mechanised warfare, go to SBP.
I want both. This was perhaps one of the reasons why i have resisted for so long cause SBP really lacks in this area, although i could rectify some of the flaws with a creative combination of vehicles and infantry. But there are so many improvements on the tank side of things that i am beginning to considering it anyway.

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I think 22x22 km is still the maximum. Which is more than you need for a tactical simulation of tanks.
Is 22 the max per dimension or can i also have 44*11, f.e. ?

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Nothing. Just messes up the ergonmomy of the interface if for every rare detail a separate option gets implemented. It is like a TV remote control with 50 buttons, and one with 20 buttons working via menues - I (and SBP) prefer the latter, for 95% of the time it is more comfortable. It seems nobody misses the options you lined out - I read no comments about these things anywhere in the past 5 years. I think you get lost in too specialised microdetails. Have a taste of what you already have with the sim right now. Play it. You will be surprised how fast you probably forget the things you described. Like I have completely forgotten that there still are no shadows in the world, and that suspension still is not implemented, and maybe never will be. It simply does not matter.
You don't seem to be able to comprehend what i am talking about. I haven't said to add 30 more buttons but remove 15 of them. So that you have a remote control with 5 buttons that can do the same trick, much easier and much faster. It is meant to optimize away totally superfluouse overhead of editing waypoints.

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See above. I think you get lost in too many exceptions and sub-specialisations. Try the editor that is there, do a company assaulting a batallion in defence, or defend against a brigade attacking from randomised directions, needing you to shift around your numerically inferior forces to the shifting hotspots of action. You will be busy with many of the scenarios that already are there. You will already be busy with just 1-platoon scenarios. And the specialised effects you demand - can already be acchieved for the most. Just needs a little routine and practice.
Well apparently i haven't tried SBP yet, perhaps partially i am beating a dead horse here if there are such improvements already. So we have to see first but besides that i have my own agenda, i have my own reasons why i want to play this game, they are certainly different from yours. You don't need to try to convince me to change my expectations cause they won't change. I am merely checking out how close the latest release got to my expectations, nothing more nothing less.

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I guarantee you nothing, I am only human.
Oh, you mean you are actually not sure what you are talking about ?

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Longer time ago I have done missions for my own enjoyment where I defined blue condition, maybe a force entering a zone, I then linked them to a blue I think "event" it is called, and these events can be the variable for events of the other side: red-event true when blueevent true. And then on the red side of things: red action go if red-event true. Timing variables, randomisations per mission and randomisations per call also are possible.
Alright, that's what i wanted to know.

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There is a SBP resources thread amongst the stickies at the top of the forum list. There also is a video thread, recommended is escpecially the Brave Rifles Series, and in general the MP-videos by Zipuli. And then there is eSims own youtube channel: http://www.youtube.com/user/eSimGamesDtl#
Thanks i know that and as a matter of fact i have like 3,5+GB on videos about SBP and watch them time and again. I watched the brave rifles a dozen times, i know zipuli and all that.

@Lieste:
Thanks but i think the manual would be good enough already.
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