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Old 12-12-11, 07:51 AM   #41
Skybird
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Quote:
Originally Posted by Deamon View Post
No i simple want to simulate the more subtle aspects of the battlefield no one else seem to think about, in order to make a more complete and versatile experience. I prefer more asymetrical and non-linear scenarios than the usual move from a to b and take that hill or defend that pass or something like that
Such scenarios exist - in huge numbers.
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something like commanding an air borne battalion
Do you have an idea of the work overload you would suffer as a commander of such a force? SBP can handle batallion, even brigade sized forces, I tried and tested that for sure in 2006, but there is a reason why scenariodesigners do not design scenarios that set a blue batallion against a red brigade. SBP focusses on training the experience on platoon and company level. And competently handling a company already will have you busy. Several companies under your command - not too good an idea.
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dropped behind enemy lines and mess up the resupply routes and try to divert as many enemy forces as possible from the front line to releave your own forces and stuff like that, missions where you do not have a frontline and have to depend a lot on stealth, maneuvering, deception, surprizes and ambushes and also electronic warfare. I would like to try something different than the usual linear hammering of the enemy.
SBP focusses on the tactical scale for sure, you talk about the strategic level. Which means you are completely in the wrong department and maybe should focus on something like Conquest of the Aegean, or Battles for the Bulge. SBP is a tactical simulator, no operational or strategic.

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I read somewhere that infantry squads can now be split into smaller groups ? Is it possible in the latest release to move only one individual in the squad ?
If he is the only survivor, yes.
Squads can now be loaded by just any transport unit, they are no longer attached to their own PC. Their weapon loadout can be altered, and since longer time they are split into heavy and light sections. There can also be HMG, ATGM and MMG sections of three fighters independet from any squad. I think helicopter transport also is possible now, I am not sure. But I warn you, it is no infantry simulator, the behaviour of infantry still leaves a lot to be desired. They improve it, they have turned to 3D, they want toi improve for the next release in one year - but infantry is not where SBP shines. For infantry, go to ArmA. For mechanised warfare, go to SBP.

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Oh and btw did the possible theatre size increased in SBP ?
I think 22x22 km is still the maximum. Which is more than you need for a tactical simulation of tanks.

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I know all that but my point was to make it even easier and faster. As fast and easy as possible, what is wrong with that ?
Nothing. Just messes up the ergonmomy of the interface if for every rare detail a separate option gets implemented. It is like a TV remote control with 50 buttons, and one with 20 buttons working via menues - I (and SBP) prefer the latter, for 95% of the time it is more comfortable. It seems nobody misses the options you lined out - I read no comments about these things anywhere in the past 5 years. I think you get lost in too specialised microdetails. Have a taste of what you already have with the sim right now. Play it. You will be surprised how fast you probably forget the things you described. Like I have completely forgotten that there still are no shadows in the world, and that suspension still is not implemented, and maybe never will be. It simply does not matter.

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No i just hate bureaucracy, Why should i spend 30 minutes with setting all the waypoints and options if it can be done in 5 minutes instead through simple editor improvements ? Editor ergonomy should fit like a glove, period!
See above. I think you get lost in too many exceptions and sub-specialisations. Try the editor that is there, do a company assaulting a batallion in defence, or defend against a brigade attacking from randomised directions, needing you to shift around your numerically inferior forces to the shifting hotspots of action. You will be busy with many of the scenarios that already are there. You will already be busy with just 1-platoon scenarios. And the specialised effects you demand - can already be acchieved for the most. Just needs a little routine and practice.

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Btw is the manual downloadable somewhere before i order that thing ? I would like to see first what's in there.
Try here:
http://www.steelbeasts.com/Downloads/p13_sectionid/257

And the SBP wikipedia:
http://www.steelbeasts.com/sbwiki/in...ge#Playtesting

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Oh btw is it actually possible for the crew of a vehicle to actually disembark and move on foot ?
Squads yes, crews no. There is also the UGV of the squad, a remote-controlled ground robot that can steer away up to 200 or 300 m.

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So you can guarantee me that red and blufor triggers/events are interlockable in SBP ? Have you actually tried the stuff out that you proposed above in response to my complaints ?
I guarantee you nothing, I am only human. Longer time ago I have done missions for my own enjoyment where I defined blue condition, maybe a force entering a zone, I then linked them to a blue I think "event" it is called, and these events can be the variable for events of the other side: red-event true when blueevent true. And then on the red side of things: red action go if red-event true. Timing variables, randomisations per mission and randomisations per call also are possible.

There is a SBP resources thread amongst the stickies at the top of the forum list. There also is a video thread, recommended is escpecially the Brave Rifles Series, and in general the MP-videos by Zipuli. And then there is eSims own youtube channel: http://www.youtube.com/user/eSimGamesDtl#
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Last edited by Skybird; 12-12-11 at 08:53 AM.
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