Thread: [REL] FOTRS Ultimate Project
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Old 09-23-18, 06:08 AM   #6598
Larrywb57
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Quote:
Originally Posted by propbeanie View Post
Are you looking north and east of the eastern-most BB, or are you west of them both? In this particular area, there are very few ships, neither moving (one PC), nor docked (four total, 2 BB, 1 tanker, 1 freighter), and none of them are very close together. Look at the pix I did above, and those 2 are the closest together. The tanker is a bit further to the North, the freighter is quite a bit to the West, and the Patrol Craft circles the island area, out towards the deep water. I'll have to look on my regular computer again (nowhere near it right now) to find the nets & minefields. You really do have to watch for those in several areas, like Truk, which is mostly surrounded by them. The later in the war, the more there are...
I was travelling in a western direction when the clock started stopped and starting at a time compression of 512, just like when you get close to your home port when using time compression. My first turn was to the port side, southern direction of ninety degrees. Continue until the shuttering of the clock almost stopped. I realized this was the wrong direction, I turn one hundred eighty degrees to go in an northern direction. I continue until radar picked up two contacts. Stop the boat to plot contacts on the navigation map. This mission I decided add a check mark the no map contacts update to the gameplay settings in the office before leaving on this patrol. When to the radar station, focus on the first target using the PPI radar scope, which showed the bearing to be at zero degrees. Then I when to the A-scope to read the distance off, which looked to be 24,500 yards or 12.09 nautical miles. Plotted the bearing and range on the navigation map and placed an 'X' mark. Back to the PPI scope to move the beam to second contact which was six degrees. To the A-scope to read the range, which looked to be 23,600 yards or 11.6 nautical miles. Back to the navigation map to draw the line and place another 'X' mark. It was still daylight outside so, I decided to have a look at what was causing the clock to shutter at time compression. Using the external camera, I came off the bow as straight as possible to go have a look see. Came upon the first warship and move in to take a screenshot or two. Moved off the target's stern to find the second contact. Came upon it also and move in to take a screenshot or two. After the taking the screenshots, I decided to save the game at that point to send a contact report. Later I came back to load the save game to continue to close in on the radar contacts. Forced down to radar depth by planes, I continue until spotting the net in shallow waters. Never saw any mines but, I lost boats in the past trying to find the entrance. Back away a good distance and continue on original heading until the next radar contact. Stopped the boat and plotted the contact on the map. After seeing the ships on external camera, took screenshots and saved the game.
Quote:
Originally Posted by propbeanie View Post
I probably already asked, but are you using a 'fresh' install of FotRSU, and had you emptied the Save folder prior to activating FotRSU?
Yes Sir, when I read the post by CapnScurvy, 'Tips for Stable Game Play', I thought that his advice was important that I copy & pasted to a notebook file to save on my computer so I could find it when I needed to. When the latest version, 0.71 came out, I deleted everything, SH4 & the current save folder. Followed the advice of those that are wiser than me on installing SH4, letting JSGME create it's new save folder, going to the tasks in JSGME and doing a snapshot of the game before adding any mods to the mod folder. And a lot of rebooting the computer in between. Added only the 0.71 version of the FotRS_Ultimate into the mod folder until I found out that the mod 'Bigger Better Protractors' was safe to add. No other mods or attempts to change anything in FotRSU's files.
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Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS]
C:\...100_FalloftheRisingSun_Ultimate_v.1.8

Last edited by Larrywb57; 09-24-18 at 02:00 PM.
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