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Old 04-11-15, 05:32 AM   #42
areo16
Sonar Guy
 
Join Date: Oct 2013
Posts: 377
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Quote:
Originally Posted by sublynx View Post
To me this mod is a must have mod. Even if it would cause CTD's I could just keep saving the game until a HKG appears. Then I would stop saving and just hibernate the game instead. Port saves always work.

I think we need some more information on the workings of the mod to see if it really is CTD risky, and even if it was, LGN1 might be able to fix any problems.

I've now started an experimental career to see if any CTD's appear. Maybe by weekend I can report back on that.
I'm going to go out on a limb here and say that the reason for the ctd's may be because the HKG are being spawned within the rendering radius of the uboat. And when a ship is added to the campaign layer within the rendering radius, after a save and before a load, then there is a ctd. This is my guess. I'm sure the save game files have information of what is already rendered.

Note: I have not tested this mod yet, but I do have some understanding of how it works.
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