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Old 07-17-17, 12:58 AM   #58
aaken
Planesman
 
Join Date: May 2005
Location: Naples
Posts: 188
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Quote:
Originally Posted by JhonSilver View Post
Absolute values have no differences for game purpose.
We need to display the relative noise in the game conventions more correctly

This diagram of topics is interesting because it correlates both American and Soviet boats.
Whereas in different studies data are usually given either for some or the other, while it is not known in what specific conditions.
If you are familiar with dangerous waters, I took a look at the units database, specifically the Lwami mod database (since it had more units compared to original dangerous waters and had become widely used). I based the reworked self noise values in the soviet campaign mod on this.
In particular, the DW selfnoise value multiplied by 2 should pretty much correspond to CW selfnoise. What is different is that in DW each unit can have a noise increase/speed, whereas in CW all enemy units have same noise increase/speed.
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