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Old 04-20-18, 02:24 PM   #11
Armistead
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Quote:
Originally Posted by CapnScurvy View Post
My intention is to have Fotrs Ultimate portray the AI more realistically. Meaning, I'm reworking the entire Ultimate AI sensor group (visual; sonar; radar) to be more historical in their values and capabilities. Anyone wishing to think the Japanese had, or even used (if they had it), the same capabilities as other nations during the time period haven't done much research on the subject. The fact is the Japanese prosecuted the war in their own way. Unlike the European Theater of large convoys having well equipped escorts for protection, the Japanese seldom had merchants in large numbers together, or supplied these "second rate" vessels with protection that was even half as capable as the Allies. These facts are described throughout the findings of the American "follow-up" of the war by such documents as the United States Strategic Bombing Survey of the Pacific......of which the "The War against Japanese Transportation (1945)" is only a small part of.

Other facts persist after the American studies of Japanese equipment and doctrine......they just weren't as capably as we had thought, nor did they possess the same capabilities as the German technology. These two "team members" did not have the same ideals toward scientific performance. The idea the Japanese should perform as the Germans is just not accurate. Nor, where they on the same level as the American technology. The thinking that the Pacific war had the same fundamental aspects as the Atlantic is just not correct.

So, it's my opinion and plan to have the game portray this in game play. As Double R said....stay tuned!
Tempting me to load up again and hit the seas. I assume you're reworking the env, one thing I hated was the inability to do a night surface attack and get close enuf to turn around and escape, so I overhauled mostly just the night env files mainly making nights much darker and used the light settings in env to adjust the AI and never had to to touch TMO's config, just much more realistic with light settings and letting the moon brighten things up as it got higher in the sky. If you haven't, another thing easy and I think realistic is to cut the lights off on merchants and capital ships. If really does make it easy to target them and get quick stad readings. I think I also adjusted angle of lights so they didn't reach out quite as far. I do think I adjusted the config file for angle of the sub to the enemy down just a touch too. I could basically on the right nights get within 1500 yards and shoot , turn around and leave slowly until I had angle, just have to watch speed, but always some risk you might get pegged if you didn't plan your attack in and out carefully
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