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Old 12-30-23, 03:04 PM   #43
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
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Quote:
Originally Posted by rik007 View Post
Hi John,

That is exactly the solution. Seperate sensors in the AI_sensors.dat and then relate them to the sns files of the ships. Just awesome. Great results. It gives the game an extra dimension. Certainly at night.

In the setup I have you can do Kretschmer style attacks (when the situation is favorable) but escorts can still see you up to a few hunderd meters or less in dark or clear/cloudy nights. So they still will have your respect.

So yesterday I met a (too) well defended Gibralta convoy. I really held my breath when I passed the heading sloop within a distance of 800 meter...

Nice! Yes, your work needs to be added to the megamods.
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