View Single Post
Old 06-17-15, 12:07 AM   #165
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Hitman View Post
Not sure if I understand that. Did the sub in SH4 behave differently after swapping the scene.dat for the SH3 one? Or didn't that produce any changes at all?
Well, the stock scene.dat file from SH3 has smaller waves than what I usually use. The main point of interest is that in SH3 a sub will pitch and roll as you submerge, even to periscope depth or deeper. I took a type VIIb down to 25 or 30 m and there was still a little movement. I couldn't go deeper as the water was shallow. With the same scene.dat file in SH4 (using a S-18) the boat ceases to pitch or roll, very soon after you dive. It seems to stop between 26 and 30 ft., and after that, it is like being on rails. This is true, even when the waves are very large, and the shears/tower are periodically exposed - very unrealistic.

I briefly looked at the sh3 type VIIb .sim file just to see if there was anything odd or unique about it. Didn't see anything special. Unless there is a special node in the *.dat files that controls pitching and rolling in waves, I don't see any hope of reproducing this. It seems odd that Ubi would eliminate a realistic feature that worked well in a previous version, but apparently they did.



***

Does anyone know how to add boxes/slots in the crew page?

I wanted to add a few spaces in Hogan's alley. I put in the slots in the *.upc file, but they didn't show up in the game. I assume something else needs to be done to actually create the additional spaces, but have no idea what.

RFB has 3 spaces, which is just enough. I wanted to expand the use of this compartment, so one could pull certain men off duty, when at GQ for a long period, so you would have at least a few men who were rested.
TorpX is offline   Reply With Quote