View Single Post
Old 10-07-17, 01:52 PM   #122
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Yes, but the halo will disappear at medium distance, so you won't be able to spot it from your submarine...
Well, I think it is a matter of finding the right size for an aptimal balance between light arcs and their visible range. By the way, those are the interantional rules on light visibility:

http://navruleshandbook.com/Rule22.html

Quote:
Originally Posted by Kendras View Post
No, for 2 reasons : 1/ i can't do that, 2/ if i assign 2 different materials to the object in S3D, they should be both used ? ...
That's the likely reason for your night lights not working. Stop asking yourself impertinent questions (lol) and strictly follow my instructions

Quote:
Originally Posted by gap View Post
  1. Select one of the two objects in body selection mode.
  2. Switch to face selection mode.
  3. Right click on the geometry window.
  4. Right click on 'Material' in the following context menu.
  5. Enter the new material name.
  6. Undo the selection (space bar).
  7. Repeat the steps 1-5 for the other copy of the same object, using a different material name.
  8. When you have finished, select both objects in body selection mode.
  9. Right click on the geometry window.
  10. Choose 'Combine' from the context menu.
PS: If S3D asks you whether you want to import one of the subsets separately, or raather collapse collapse the two of them in one object, choose the latter option
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote