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Old 02-22-13, 01:34 PM   #6
peabody
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Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by fitzcarraldo View Post
Many thanks!

I didnīt open the mis files with ME because there are many many many warnings about the use of it with the RSRDC files... What about to save a RSRDC modified file with ME?

Now I will do a test...

Best regards.

Fitzcarraldo
Hi Captn, long time no see. Hello again Fitzcarraldo,

You are both correct. As the Captn pointed out the "Generic Cargo" is a choice when you create a random group in the mission editro. When you create the group a list opens with the ships in the roster and a "Generic" entry for each type of ship. You choose from the list which ones you want to use in the group. Just be aware that using "Generic" does don't insure that your new ships will even be used. It is random so it may pick it all the time or never but it usually does a fairly good job of picking randomly.

YES,( it has been a while) but one of the supermods DID have a warning that the files were "hand edited" for accurate dates, and if you reload and resave from mission editor YOU WILL CHANGE THOSE DATES. And I think it changes the dates for every group in the file, not only the group you change.

The good news is that you can do it with notepad without messing it up, if you want to. Since it has "Generic" ships in it, you may not need to change it, but if you want to add a specific ship, you can do it just use the same format as the one with the Class=KSCSTaihosan in it. So you can add or change ships. Just be careful here, the [RndGroup 1] part sets the number of columns, so if you add too many ships, you may want to change the number of columns.
The reason you can use notepad to change it is because the waypoints are already entered so you don't need to add them. AND the dates were edited in notepad by hand, so you will NOT mess up the entries.

Here is the info given in the file ship entry:


[RndGroup 1] Leave that part alone for now, You can make changes but it is better to leave it for now, if you need help with what the entries mean just ask.

************************************************
These are the entries you can change if you need to, so your ships will show in the game.


[RndGroup 1.RndUnit 1]
this is the first ship in the group

Type=102
Obviously the type of ship

Origin=Japan
Country from the Roster

Side=0
Side is taken from the DefSide.cfg in the Roster

CargoExt=1
External cargo from a list in the mission editor.
List:
0=Ext Oil
1=Fuel
2=Oil
3=Ammo Containers
4=Ammo Crates
5=Aircraft
6=Tanks
7=Trucks
8=TrapContainer
9=American Tanks
10=American Trucks
11=Ext fuel
12=Ammo
13=Engine Oil
14=Engine Fuel


CargoInt=0
Internal Cargo from a list:
List:
0=Freight
1=Ammunition
2=Engine Fuel

CfgDate=19420301
Date the ship is available

No=1
How many of this unit are added to the convoy/task force. You can add one at a time and this will be one, or in mission editor you can add 5 all at once and in the mission editor you will see an entry "American: 5XGeneric cargo 100%. So if you edit that by hand you can change 1 to 5 and it will add 5 of that type of ship to the mission. (I have not tested this with Notepad, but it does work with the mission editor). It the person that wrote the mission added the ships to a random group one at a time it will always be 1. That is the way I do it, so you can put in different settings for each ship.

Escort=false
If you add or change DDs, you should change this to True so the DDs will not travel in the columns but will actually act like Escorts and travel randomly out side the group. Normally for cargo ships this will always be false. Usually the only time you change it is for an escort ship such as a Destroyer.

SpawnProbability=100
The chance that this specific ship will actually be added to the group. You need to be a little careful here, if you add all ships at 70% but the Escort destroyers are set to 100% you may have all DDs and NO ships in the convoy. Or you may end up with seven DDs escorting 1 ship. By setting some ships at 100% and Generic, and others at 70% you can vary the convoy so it isn't the same every time you see it. I always make sure I have at least a few set to 100% so it isn't an empty convoy. (Don't confuse this with the SpawnProbability in the RndGroup1 entry. That one sets the probably that the entire group will spawn. The entry here determines if this ship is in that group or not.)

CrewRating=1

Just like the cargo it is a list of choices from the mission editor.
List:
0=Poor
1=Novice
2=Competent
3=Veteran
4=Elite

A good choice to make them Novice at the start of the war and increase to Elite as they get better at their task, and zig zagging and evading you.

Any questions, feel free to ask.
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Last edited by peabody; 02-22-13 at 01:45 PM.
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