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Old 10-27-07, 10:38 AM   #8
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
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Quote:
Originally Posted by Skybird
Uhh. Does that mean you cannot gun them down then, when they fire from the window ?

You can. Sniper them. Grenade them. Missile them. MG them. Cannon them. Artillerize them. Roll into that house and crush it to flatten pieces. Whatever you pleases. You just need to know they are there without loosing tanks first.
But they stay invisible in the window, just the muzzle flash. So do they hide behind the walls actually or do I simple have to shoot at windows and score a hit every time, when I know there is someone in there ?

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Is that true that in SB2 the maps will be smaller again ?

No details on SB2 yet. There were some hot debates in recent days about the price model and delivery model for future upgrades that will no onger differ between patches (=repairing old stuff) and addons (=adding new content). eSim made it clear in words that if they cannot sell that ddon to the community and the latter rjecting to accept the model, they must conclude they will no longer have a civilian market. While I am pretty much sure that SBP-PE will con tinue to be worked on for the next couple of years, I am no longer 100% certain there will ever be an SB2. But this is my personal conclusions, and in no way is backed by eSim. But SB2 is several years away, of this I'm sure. Their developement ressources are very stretched already.
That's how it goes.

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You have false expecations here and thus must necessarily become dissappointed, probably.
No, all I want are MUCH bigger maps, leave the rest to me.

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Also, take into account there is no save game function. Having people to play 6 or 8 hours in a row is not funny.
You can leave this to me too

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Their custimers, which is the military (the civilian version did not really sell as well as expected, I have the impression), wnated helicopters as flying targets for the gunners to train aiming at fast moving targets, and now, since the australians do use SBP on small and medium level wargaming, they also wanted an airborn observation platform. It is there, therefore, but the crew positions are absolutely rudimentary, Esim said. This will never turn into a tank AND flightsim, it will always remain a mechanized warfare sim on vehicle, platoon and company level, being best in tank stuff, with some infantry stuff, and even less helicopter stuff. expect much more, and you're likely to become dissapointed. also, if you add fideltity flight components, there is a rat's tail of additonal demands that need to be implemnted, like SAM units, radar (a whole new abyss of must-be-dones), and thehn think about the complexity of bubbles in Falcon 4. It is too much. They are not as well-staffed like a big game studio.
Not necessarily. Some AA units would do it too. There is always some inballance somewhere and it is up to the mission designer then how many of them he wants to take in to get the ballance he wants to have.

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After that, military demands, military demands, and more military demands. Go figure.
Ok I figure they will build in whatever some military want to have in there. So when some of the military would suddenly want to have a copter sim so that their tankers can train together with their gun ship pilots then they would implement a copter sim too ? :hmm:

I wouldn't mind. But yes, it is certainly better to not expect anything.

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That's what I would use them for. Some beaten formations that managed to sneak through and no tanks can catch up with them again fast enough, that's where a gang of gunships would come in handy and that is what I would want to have a really big map. Paratroops or air cavalery could be fun too to intercept breaked through formations. :hmm:

All that dropping stuff can be arranged in the editor.
1. Too combersome
2. To inflexible. I want that chenook to pick up squad X at point A and drop them at point B. But let me guess: I have to high expectations

I always have to high expectations. I always was like this. This is what drives my own development.

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But I still have one hell of a fun with SB1.

Why not giving SBP a try then. If someone already likes SB1, there is no chance that SBP will be considered as wasted money.
1. Lack money a big time.
2. I still would by it but...
3. I don't want to be tempted to play instead of spend my time with my own development, so i don't get it intentionally.:p At least not now and probably not in the near future. But that I will get it someday is a sure thing.

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My skills much improved. This came me very handy even In OFP tank operations too.

I am absolutely unforgiving about comparing SBP with the jumping rubber tanks in OFP!
No, I mean this compaison tactically. I got owned so often in flashpoint but after playing SB for a while, I mobed the floor with my enemies. In flashpoint I was used to focus on the near environment, like the next bushes and tree lines but Steal Beasts thought me to think big. That did the trick
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