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Old 04-16-08, 08:43 PM   #2
Kpt. Lehmann
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reserved... changes included in the GWX 2.1 update and eratta to be posted here as time and real life permits.

GWX April 2008 Update (Version 2.1)

New GWX Options

• Added option to use aircraft skins specific to the Mediterranean theater

• Added option to open the hatch between the Control Room and the Radio Room

• Added more messages to the
Fix Français pour GWX.

Individual Ships and Aircraft

• Added Focke-Achgelis Fa 223 Drache (―Dragon‖) helicopter

• Added a lighted Fishing Ketch

• Added animated sails for all sailing vessels

Environment Improvements

• Incorporated Real Weather Fix Mod by ―Stiebler‖ and ―Sub Type Zero‖

• Added the Laboe Naval Memorial (Laboe
Marine-Ehrenmal) by ―Rowi58‖

Graphics Improvements

• Improved moon images (from actual photos of the moon in different phases)

• Corrections to small merchants

• Updated torpedo graphics

• More improvements to smoke

• The sky and sea in the Mediterranean are now the same color as they are in the Atlantic Ocean.

• Reduced the frequency of oil fires in the Enhanced Damage mod

• Improved S.M. 79 ―Sparviero‖ skin

• Updated U-boat upgrades chart

• Minimal lectric torpedo wakes and bigger steam torpedo wakes, by ―Albrecht von Hesse‖

Sound Improvements

• The sound of torpedo doors opening is now that of the opening of real torpedo doors

The Grey Wolves Expansion V2.1 22

Bug fixes
• Fixed PCTrawler self-destruction by depth charge and a resulting CTD error

• Improved the damage model for depth charge racks

• Reduced the rate of descent for Mk 6 ―ashcan‖ depth charges to historical values

• Corrected the location of the anchor on the Type IID U-boat

• Fixed the maximum elevation of the German 37mm flak

• Fixed errors in ―Caribbean Convoy‖ and ―
Bismarck Breakout‖ multiplayer missions

• Updated German-language single player missions

• Removed the black triangle artifacts that appeared near the horizon

• Fixed numerous .sil files

• Increased rate of fire for 3.7cm SK /C30 (the
really slow 37mm flak gun)

• Fixed draft of A&B-class destroyers

• Updated the alternative flotillas menus to match new menus in GWX V2.0

• Fixed some reflection issues with Type VIIC U-boat conning towers

• Added fixes for the British Auxiliary Cruiser and the ASW Trawler

• Removed bearing indicator from binocular view

• Fixes to
Norfolk and Devonshire-class heavy cruisers, Vosper, and RAF high speed launch

• Updated AI sub damage models, configuration, and other fixes

• Updated museum air texts

• Fixed bomb loadout of heavy bombers

• Corrected masthead heights and museum text for all units that needed it

• Various small and sundry fixes and corrections

***Open hatch mod exclusive to GWX improved interior modelling by dev team member Diving Duck.

***Type II interiors remodelled by Diving Duck. (For the first time in Silent Hunter 3, the Type II interiors finally have ladders descending from the hatchways.)

***August 1939 career starts engineered by Bigboywooly:

GWX now has the ability to start in August 1939

For those choosing to start in the 1st or 2nd flotillas it is recommended you carry out a 4 day shakedown patrol before returning to base on the 4th
This will give you a next patrol date of the 24th August
Plenty of time to sail to your start point
For those wishing to begin in the 7th flotilla you will start at Konigsberg
Stay in the bay and sink the target ships and 2 ship convoy

Do not take any damage or you will miss the war start
You will become an enemy of ALL nations so " ESC " back to port on receipt of message

Upon ending patrol you can either transfer to the 1st or 2nd flotillas

and your next patrol will begin on the 24th August
Good hunting

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News regarding the future of the GWX team and project to be posted April 30th.

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__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock

Last edited by Kpt. Lehmann; 04-19-08 at 11:00 PM.
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