Quote:
Originally Posted by Fader_Berg
patSH3r changes the way Silent Hunter III works by bringing new functionallity to the game. It uses a technique called code injection, which adds/replaces code in live memory while running the game. Thus it doesn't make modifications to any of the original game files. When the files belonging to this project are removed, the game is left as nothing ever happened.
I'm restarting this project from scratch, since h.sie's project have died out. The first goal is to rewrite the h.sie patches (copy the behaviour, not the code) into this project, and later on extend them further and add new patches.
patSH3r-code is licensed under the GNU GPL3 license. Contributions are welcome.
FEATURES:Currently this fix mimics the h.sie range estimation fix (yet only WO). Accuracy is off by the following rules:- Range < 2000m: Steps: 100m
- Range 2000-4000m: Steps: 200m
- Range 4000-9000m: Steps: 500m
- Range 9000-12000m: Steps: 1000m
- Range > 12000m: Steps: 2000m
INSTALLATION:Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides. patSH3r will do its magic next time you start the game.
To remove it. Just remove patSH3r.act & patSH3r.cfg and there will be no magic no more.
DOWNLOADS:
latest-patSH3r.zip
latest-patSH3r-source.zip
Have a nice day!
/Fader Berg
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I'm so glad someone here who has some time and knows about code injection has taken on this project. Your skills are valueable. Do you mind sharing your methods for reverse engineering? Do you use CheatEngine or just read the hex directly in OllyDbg or WinHex?
What do you write in? C#?
I do have some other information that may be of assistance to you. Let me know if you need it. It regards information about the EXE.