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Old 05-15-16, 02:38 PM   #24
Vince82
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Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
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kickstarter comment from playway about targeting ships:

Quote:
Our current implementation is that you need to select your targets either manually by periscope or on the tactical map and then the tracking is started. The better the crew that you have at the observation spot or the periscope the better your hit chance becomes over a time. I think that this is a pretty good approach that fits our crew-centric take on the simulation and models many real-life factors. It will let you try to hit submerged submarines (U-864) and even shoot blindly using hydroacoustic data.
We still keep discussing that, if we should implement manual solution computations to it as well. We will probably have to ask backers at some point about this.. if the campaign will be successful and thus we will keep the possibility to continue our work on the game.
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