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Old 04-22-19, 03:00 PM   #31
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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Quote:
Originally Posted by TDK1044 View Post
I've watched several of the game play videos on You Tube, and the game does have an arcade feel about it to me. I know that nihilcat doesn't like that term, but it feels more like that than a sim to me. Maybe it needs to be in order to sell more copies. A personal gripe of mine going back to Beta testing on the SH series, is that the ships attacked are ghost ships. I remember Dan from Ubisoft telling me that that was due to the rating that could be attached to the game. Eventually, SH did introduce some activity on the ships being attacked, and I hope that this game does too. I'll purchase Uboat to support the genre, but I'll wait a few months to see what the modders do with it, before playing it.
Well I've played the backer demo, and I can say there is no 'arcade feel' but there is not exactly a 'sim feel' either strictly speaking. It feels like neither,
since its not a binary thing, where games are either 'sim or arcade', modern games are typically way WAY more complicated than many legacy examples of either.

honestly the term 'arcade' is so out dated, to me it doesn't really mean anything now when applied to modern games. There are few modern PC /console games that play like an Arcade - in the Street fighter II/ Daytona USA/Time Crisis sense of the word.

Even 'simulation' is misleading, since simulators only simulate the aspects deemed important enough to be simulated, the trade off is that everything else is a mishmash and given little to no care.
e.g silent hunter 3/4/5, might take care to accurately simulate a torpedo launch, but if you get rammed by a another ship, - well its 'like an arcade' your boat just bounces off and appear to be intact like it was carved out of solid titatium, the watch crew still have their feet glued to the conning tower, still peering though their binoculars as if absolutely nothing happened. hell, GTA 5 provides a better 'simulation' of a collision than Silent Hunter does.

So it really depends what parts of a game you are looking at, my theory is that if the parts we think deserved the most attention, got that level of attention then, 'its a sim' if they didn't then 'its arcade'.
Truth is, 'Arcades' and 'Sims' are more or less history at this point -And alot of the references to them in modern games is just meaningless indervidual perception.

Last edited by JU_88; 04-22-19 at 03:57 PM.
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