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Old 11-14-08, 09:20 PM   #119
Philipp_Thomsen
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Quote:
Originally Posted by Sag75
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Sag75
Hi, just a guess: I played your mod 6 times in campain, accademy and single mission..... maybe it was a case... but I observed all merchants encountered by me proceeding at 4kts!

for example, in PQ-17 and Ice Baby 1 single missions, all convoy run at 4kts. In Accademy, in Torpedo Attack and Convoy Training, the same. Yesterday, the convoy encountered in St George's Channel during my testing campain was running at 4kts also. This doesn't apply to DD cruise..

However, I need more observations in game to confirm this....
Their normal speed would be between 4 and 7 knts.

However, if they were turning (rudder), their speed would slow down a tad.

Thanks, but during merchant zig-zagging, the speed drop to 2kts, so it might be better arise the cruising speed up to 6-7kts, so during zig-zagging the speed will drop to 3-4kts.

For instance, the cruising speed for Liberty Ship is 11kts
http://en.wikipedia.org/wiki/Liberty_Ship
Changing the ship's cruising speed you take months. You'd have to do it one by one, and their waypoints aswell.

It's not a setting "cruising speed" in ship's data. It's the whole script in campaign.

I won't change that.

I'll reduce the drag up,down,left,right of the mod. That will allow them to turn without losing much speed, but wil also make them bob around 25% more. Let's see.
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