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Old 10-30-08, 09:04 AM   #3
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I finally succeeded to get it working.

First I used the newer version of SCsoundEdit.
Two I add the new sound files first. I didn't replace the FX_xxxx file.
Three I made a backup of the successful modded sfx.agg file and only then try to replace the background noise which seems to be the source of all corruption. And I finally did it without glitch.

The mod is terrific. Now I could hear unique sound signature for Kilo, Kilo improved, Akula I improved, Akula II, Los Angeles, Improved Los Angeles, and Seawolf as well as seismic and small boat(trawler I think) when they are close and travelling at relatively high speed. Gave me a spook on hearing those different submarine sounds.

Imo it's possible to use this mod in DW. Using SoundEdit and DWEdit(object.eod database edit)
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