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Old 09-13-08, 12:32 PM   #10
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
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To be frank, the most boring aspect of SH3 for me was the travel to and from the supposed area of operations. Even with time compression it was something I'd rather not do, but then thats just my opinion.

@Werewolf : With enough effort some of the things you mentioned are possible in DW already, the problem is that hardly anybody does undertake that effort. For example you can be more dynamic than a starting position. All you need to do is create n-Number of Groups with differing unit(s) in there with the appropriate probability of inclusion so that at game start one of them will be choosen randomly. While I'm at loss right now on the details I'm pretty sure its possible only drawback its quite an effort if you wanna have a lot of "randomness".

Two of your other issues are about mission design which again is something thats highly variable in DW. Its just that nobody has made those missions yet - but it sure is technically possible.

I do however support your idea of changing weather which of course should include things like changing seastate. Further it would be nice to have differing SSPs and Bottom Configurations. This would come in very handy on missions where you have a part in shallow waters (near the coast) and another part in deeper waters.
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