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Old 08-24-08, 08:25 AM   #9
Jimbuna
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Join Date: Feb 2006
Location: 250 metres below the surface
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Quote:
Originally Posted by Neon-`-.
Awesome, after some heavy searching on the tip of Contact Color I found the "cure" so to speak and just tested it. So far, does exactly as I hoped. It does just override the .tga files, but there's a hell of a lot more than just one or two.

Thanks for the advice/pushing me in the right direction and I'll play around with the gun modding at some point. (It's fairly common to get hostility for these sorts of requests, so I was pleasantly surprised.)

Incase someone else digs up this thread of does a search, here's the link to the mod for reverting back the so-called "Bearing Line" and Allies, Neutral and Axis colourings:

http://files.filefront.com/GWX+Conta.../fileinfo.html

Right, I have a war to fight. X)
Looks like you visited the jimbuna GWX2.0 FF site.

The two areas to change for ammo are in the C:\Program Files\Ubisoft\GWX2.1\data\Cfg

Open the Basic Cfg and change the following: (based on 250 rounds)

[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=250
[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=250

and

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=250
;SS=20
AP=0
HE=250
SS=0
Renown=0
[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=250
;SS=40
AP=0
HE=250
SS=0
Renown=0


Oh, BTW....welcome aboard
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